However, some cards force you to test your luck with an in-game coin-flipping mechanic that can be the difference between winning or losing a battle
For cards that have variable costs and make tokens, Im particularly tickled that Clown Car hits your needs (hypothetically)
Well, its not being pre-banned, meaning its likely to be racking up results on MTGO at the very least, if not at one event, before considerations are made
There's always a bigger and badder option if you could afford to pay more, which means that no matter who you Call a deck playing it straight is usually going to win up unhappy
Magecraft Cards These are 4-drops, and thats asking a ton in cEDH, but there are games where this happens, and it really makes it easy
The trample addition is key here, as simply boosting power and toughness is often not enough for a gang of Wizards to get over the finish line unless they have flying, of course