Now player didn't only fear a blue mage with two Islands untapped: they feared a blue mage with at least two cards in hand as well
When the Zendikar Expeditions first came out, they were all worth at least $50, more or less
While losing the game sounds like a pretty big downside, you can easily avoid it by just winning in the extra turn
Sunforger is an interesting card in its own right, and I tend to run a number of sideboard cards in my deckbox that I can slot in depending on the tablecards like Pyroblast and Red Elemental Blast may come in against a table of Blue players, for instance
Today, I will consider each card in the context of casual only
These must be worked for, akin to grinding boosters for a specific card in Snap and finally achieving a gold or ink split, for that sense of reward