Gush Five mana to draw two cards isnt great, so its [c]Gush[/c]s alternate cost that well be looking at
Youve got enough mana fixing and green ramp to help cast it multiple times, and your best win conditions are cards like Grumgully, the Generous, and Overrun that turn a few 2/2s into a lethal board state
Rules 07/18/14 Abilities that Slivers grant, as well as power/toughness boosts, are cumulative
You can get #21 below if it's in their deck, which is pretty cool
The Shimmering Skies Illumineer's Trove is following the same model as the last couple of releases, containing a lore counter spinner, set of six miniature dice, and some card dividers to keep inks distinguished, all inside of a reasonably compact storage box
It is one of the few monsters that excels both as an agro tempo dork and as a defensive early stalling dork