Its Bloodthirst ability lets it come in with +1/+1 counters based on damage dealt to your opponents, and its Enrage effect lets it deal damage to an opponent, each time it takes a hit, unless they sacrifice a (non-token) creature
Competitive Brawl Ajani, Nacatl Pariah // Ajani, Nacatl Avenger Lutri, the Spellchaser Nadu, Winged Wisdom Oko, Thief of Crowns Old Stickfingers Ragavan, Nimble Pilferer Rusko, Clockmaker Tajic, Legion's Valor Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar Wrenn and Six Though Competitive Brawl shares many features with its Historic counterpart, like 25 starting life, a commander, and a 99 card deck constrained by the commander's color identity, it has a unique ban list of ten extremely powerful, oppressive commanders
The first is a Bear with first strike and if a foe has more lands you can ramp a Plains to the battlefield and it can get any Plains, so I added a few dual lands
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Sunstreak Phoenix can alter the day/night cycle and return from the graveyard to the battlefield as days and nights change
When combined with other effects that prevent their removal, cards like these can become "Hard Lock Pieces" that deterministically prevent your opponent from playing Magic